removal of divine purpose

发布: 2010-3-10 13:46 | 作者: 853mou98wow | 来源: 天门人在北京

Regardless, matchmaking is still better. In addition, the system is much closer to having players of equal skill face off instead of new and terribly geared teams getting stomped from mismatching to get Lineage 2 Adena. Queue times are faster, and the high end competition is smoother and more consistent. Other than a potential situation of a bigger grind, almost everything about the new arena system is better than the last.

I get trained all game long, even with 3/3 deadened nerves, 600 resilience, evasion glyph for 40 seconds of evasion, and battle master, I go down eventually and Lineage 2 Adena my damage really suffers when I am getting focus fired. DK/Paladin does not really have the CCs to control enemy damage, as it is a team that relies on brute force and lasting power. Hunter can kite all game long while doing full damage, warrior/retribution paladin/DK can all switch to 20000+ armor in a global, while rogue is just sitting duck after evasion is down. Even in matches where we had Lineage 2 Adenamana advantage tanking one of the plates, we still can not burst him down after he goes defensive, while I can be dropped in 5 seconds at any given time.

The paladin also chose the 51/20/0 spec which works much better with high durability classes, but it is just not as good as 49/0/22 when it comes to keeping a rogue alive. 30 second cool down hammer of justice is nice, so is -30% damage to me when he divine Lineage 2 Adena  shields, but I still much rather have stun removal of divine purpose when stun is the biggest rogue killer out there. Against RMP teams all it takes is a single KS after my trinket is down + improved CS, and I die. I just felt they could have done better with a more durable DPS so I went back to RMP.